OVERVIEW
In 30 hours, I developed a script capable of reading and understanding ArrowVortex's .sm files.
I then used this in a mobile rhythm game prototype, allowing me to quickly and easily design levels.
In 30 hours, I developed a script capable of reading and understanding ArrowVortex's .sm files.
I then used this in a mobile rhythm game prototype, allowing me to quickly and easily design levels.
PROJECT BREAKDOWN
- 6 lane rhythm game
- 2 levels mapped out
- 30 hour project
- Made in Unity with C#
- Solo Project
- 6 lane rhythm game
- 2 levels mapped out
- 30 hour project
- Made in Unity with C#
- Solo Project
Gameplay mock-up
EASILY APPLICABLE
Ease of use was my goal. The script requires the .sm file and the .mp3 file that corresponds to the music.
The Level Design is read from the .sm file and spawns the correct notes on the corresponding beats.
ArrowVortex is pretty neat! The files contain a lot of useful information that I was able to read, such as:
the BPM, the song name, the artist's name and even technical details like the offset or difficulty of the level!
Ease of use was my goal. The script requires the .sm file and the .mp3 file that corresponds to the music.
The Level Design is read from the .sm file and spawns the correct notes on the corresponding beats.
ArrowVortex is pretty neat! The files contain a lot of useful information that I was able to read, such as:
the BPM, the song name, the artist's name and even technical details like the offset or difficulty of the level!